OTT ENGINEERING
Streaming Platforms Built for Game Day, Not Just the Demo Reel
OTT and live-streaming platforms engineered to handle real broadcast volume, the kind we've already scaled to thousands of live events a year.

Before We Write a Single Line of Code
Streaming platforms fail loudest at the worst possible moment: live, on air, with an audience watching. We design for that moment first.
- Plan for peak concurrent viewership, not average loadSuccessful
- Decide the CDN and encoding pipeline before a single stream goes liveSuccessful
- Map the workforce behind the platform: production, tagging, and moderation, not just the viewer-facing appSuccessful
- Agree on the failover plan for when a live stream drops mid-broadcastSuccessful
Most Streaming Platforms Break on Their Busiest Day
A platform that handles a hundred concurrent viewers in testing can buckle at ten thousand on a live game night, when buffering and downtime cost you the audience you built the platform to keep. We've built and scaled a live sports streaming platform from 0 to 88,000+ subscribers, supporting a 700-person production and tagging team across 6,000+ games a year, so we design for the busiest day from the start, which is why we start there.
What We Build
Streaming infrastructure built for broadcast volume, not just a video player.
Live Streaming Platforms
Low-latency live broadcast built to hold up under real concurrent viewership.
VOD & On-Demand Libraries
Encoding, storage, and delivery pipelines that scale with your content library.
Subscription & Paywall Systems
Billing, trials, and access control built into the platform, not bolted on after launch.
Production Workforce Tools
The tagging, scheduling, and production management systems behind the stream, not just the player in front of it.
What Sets Us Apart
Four things we do differently.
Proven at broadcast scale
We built the platform behind NAHL's live coverage, scaling from 0 to 88,000+ subscribers.
Two-week paid trial
No lock-in. If the first two weeks do not earn the next month, they do not get it.
Built for the workforce, not just viewers
We build the tagging and production tools your team relies on, not only the viewer-facing app.
Built to hand over
Documented and tested so your own team can own it whenever they are ready.
Proven at broadcast scale
We built the platform behind NAHL's live coverage, scaling from 0 to 88,000+ subscribers.
Two-week paid trial
No lock-in. If the first two weeks do not earn the next month, they do not get it.
Built for the workforce, not just viewers
We build the tagging and production tools your team relies on, not only the viewer-facing app.
Built to hand over
Documented and tested so your own team can own it whenever they are ready.
Our Process
HOW WE BUILD //
Understand
Two weeks with your team, your data and your users before anything is committed.
Simplify
Half the roadmap is usually the wrong half. We find out which before it is built.
Engineer
Weekly releases to a real environment. You see progress, not status reports.
Deliver
Documented, tested and handed over so your team can own it without us.
Why Sports & Media Organizations Choose Us
The reasons clients give when they renew.
We've done this at scale
NAHL's platform grew from 0 to 88,000+ subscribers under our build, supporting 6,000+ games a year and a 700-person tagging team.
You talk to the engineer
No account managers, no project layer. A question at 4pm gets a fix by 6pm.
Built to hand over
Documented and tested so your own team can take it on whenever they are ready.
Frequently Asked Questions
We've built and scaled a live sports streaming platform from 0 to 88,000+ subscribers, supporting 6,000+ games a year and a 700-person production and tagging team, so we design for real broadcast concurrency, not just a working demo.
Ready to Build Your Streaming Platform?
Tell us what you're trying to broadcast. We'll tell you honestly whether we're the right team for it.
